there are 9 levels so it is a good deal for the $20 imo especially since the replay value is high. NOTE: all gameplay explanations reference default DUALSHOCK 4 controller inputs. checkpoints are very generous, so you are rarely forced to replay much more than 20-30 seconds of a stage per failure. VR ONLY: Hold OPTIONS/START or ESC for 1.5 seconds to recenter your view GAMEPLAY. But players with a higher level of rhythm skill will probably have fewer difficulties, and of course, practice makes perfect. The game gets incredibly difficult as you progress, and this can lead to some frustration.
all in all, a single level can take somewhere around 20 minutes to over an hour (for me at least) depending on how much you fail. After all that has been said, Thumper does have one main annoyance, but it’s one more tied to my ability than the game itself.
#THUMPER VR SOFTWARE#
You'll have to concentrate so hard, that Thumper might as well be software to hypnotize you. If you like being put in a trance mode by games this one is for you. do this several times, and you get dropped into the next section, and then fight a final boss after that. Thumper Review: VR compatible Speedster Thumper is a VR compatible reaction game. at that point, not only does the lane absolutely lose it as the central vanishing point is obliterated, but you are trapped in an infinite "do or die" 16-bar(ish) loop that requires building combos to power up shots you use to deal damage and clear the lane for the next pattern. the note lane bends, contorts, flips, spirals, multiplies and dissolves while the pace rapidly climbs through the course until you encounter a boss. instead of focusing on making a rhythm game with difficult execution, the devs did everything possible to confuse and distract the player from being able to read the rather simple patterns, and to great effect. Most of the nine levels have one mini-boss and one recurring final boss, a burning red skull who grows gradually more horrifying and malformed with every appearance and it’s huge in VR. instead of focusing on making a rhythm game with difficult execution, the devs did game is great, but really really hard and disorienting. Game is great, but really really hard and disorienting.